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Old Apr 28, 2005, 06:49 PM // 18:49   #1
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Default Arrow of Health & Energy

What do they mean? We are talking strictly numbers here. Example:

X skill gives N arrows of energy regeneration.

X skill gives N arrows of health degeneration.

My questions are:

What does an arrow represent? I would like to know 1 arrow = 1 energy/health per 3 seconds or something. So if I have 6 arrows, I am gaining 6 energy every 3 seconds.

Do they represent the same amount for all players/classes?

Can we put this information in the FAQ or Q&A section?
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Old Apr 28, 2005, 06:53 PM // 18:53   #2
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From the stickied FAQ:

Quote:
What is regeneration?

There are two kinds of regeneration: energy and health. Both are measures of just how quickly your character will recover lost points of those resources. They are represented as arrows on your health and energy bars and are commonly referred to as "pips".

An energy pip is equal to gaining 1 energy every 3 seconds or 1/3rd of an energy over a second. Such regeneration is a constant process - your energy will be constantly filling itself in small increments no matter the situation or time frame. Each character has a base of 2 pips of energy regeneration or 2 energy every 3 seconds, although each profession's armor may have a bonus to that regeneration. Warriors receive no such bonus and are left at 2 regeneration. Rangers receive 1 bonus pip and have 3 regeneration or 1 energy every second. And every other profession receives 2 bonus pips and has 4 regeneration or 4 energy every 3 seconds.

Health regeneration is the same for all characters. It's equal to gaining 2 health every second. Unlike energy regeneration it's not constantly occuring, it only appears when your character is not in active combat. Once a fight is over pips of regeneration will swiftly start to appear on your health bar up to the maximum of 10 or 20 health per second, restoring your health in rapid order.

Health and energy regeneration can also be added through skills. It can also be taken away or turned into negative regeneration or degeneration where your character will steadily lose health or energy over time. Either positive or negative or health or energy, regeneration is limited to a maximum of 10 pips.
So, in short -
1 regeneration/arrow/bar/pip of health = 2 health every second
1 regeneration of energy = 1 energy every 3 seconds.
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Old Apr 28, 2005, 07:09 PM // 19:09   #3
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Thank you!
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